He also wears white gloves with gold, ring-like accents and frilly red cuffs. He wears a white, red, purple, and gold magician's shirt with a red ascot and a navy vest, a white top hat that has a red mask-like hat band, long, white trousers with red accents and gold and navy trim/hues and white low heeled shoes. Balan also has teal, dreadlock-like hair which can appear green in certain shots. Maybe some children will enjoy it, but it’s a massive disappointment for fans who were looking for a truly engaging 3D platformer.Balan is a tall, lean humanoid figure with big, bright yellow eyes that rest upon his hat's hat band, and black skin with a wide grin on his face. Overall, it doesn’t seem like there is a chance for the Balan Wonderworld team to actually fix these issues since it seems hard-baked into its design. Props for the actual look of the game’s characters, but that’s about it. That sense of flow is just not there, with enemies and even boss fights not proving to be challenging at all. ![]() The hidden objectives and secrets to be found for players who extend their reach is what makes it worthwhile.īalan Wonderworld doesn’t seem to have a lot of rhyme or reason to its level design and power-up system. Yet, it is the level design and challenge of Super Mario Odyssey that gives it a sense of flow. The game feels like a slower version of Super Mario Odyssey, which shares that sort of "specific power-up for a specific collectible" approach to game design. This lock and key style of game design gets very old very quickly, especially since it doesn’t shake things up by having you switching between costumes on the fly, hence throwing all sense of player creativity out the window. Need to glide somewhere? Use the sheep costume. Need to break a block? Use the dragon costume. This inane attention to the idea of simplicity is extended to the level design, where each costume is needed for a specific action. This makes each costume feeling supremely shallow in their capabilities as well. Somehow, this also stretches to the menu navigation, with every button acting as the confirmation button and no button assigned for exiting the menu. ![]() Depending on the costumes at hand, it can either be a special jump or some sort of projectile attack. In Balan Wonderworld, every single special move is assigned to every button. Platformers have moved on from being just simple run-and-jump affairs, with the likes of 2D platformers like Celeste and Super Meat Boy being a real test of wills, while newer 3D platformers like Super Mario Odyssey and Crash Bandicoot 4: It’s About Time blending old and new concepts cohesively in its gameplay. But it just pales in comparison to the actual gameplay of it all. ![]() It is certainly inviting right from the game's opening cinematic to the prospects of worlds to explore and the exclusive costumes you get with each version of the game. ![]() Players can battle Negati, play Balan’s Bout mini-games and collect Balan Statues together as Leo and Emma, combining abilities from different costumes to explore each wonderous world and access new paths that are unavailable in solo play. The demo features three of Balan Wonderworld’s twelve magical worlds, and also supports local two-player co-op that can be enjoyed with friends and family by plugging in and pressing any button on a second controller.
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